ferencd@0: function requestjss(file) { ferencd@0: console.log("Requesting", file); ferencd@0: var req = new XMLHttpRequest(); ferencd@0: ferencd@0: // report progress events ferencd@0: req.addEventListener("progress", function(event) { ferencd@0: if (event.lengthComputable) { ferencd@0: var percentComplete = event.loaded / event.total; ferencd@0: if(file==="graphics.js") bar.animate(percentComplete); // Value from 0.0 to 1.0 ferencd@0: ferencd@0: console.log("complete=", percentComplete) ferencd@0: } else { ferencd@0: // Unable to compute progress information since the total size is unknown ferencd@0: } ferencd@0: }, false); ferencd@0: ferencd@0: // load responseText into a new script element ferencd@0: req.addEventListener("load", function(event) { ferencd@0: var e = event.target; ferencd@0: var s = document.createElement("script"); ferencd@0: s.innerHTML = e.responseText; ferencd@0: // or: s[s.innerText!=undefined?"innerText":"textContent"] = e.responseText ferencd@0: document.documentElement.appendChild(s); ferencd@0: console.log("Finished 2:", file); ferencd@0: if(file==="/js/graphics.js") ferencd@0: { ferencd@0: requestjss("/js/game.js"); ferencd@0: } ferencd@0: else ferencd@0: { ferencd@0: setup_labyrinth(event); ferencd@0: document.getElementById("loader_div").style.visibility = 'hidden'; ferencd@0: } ferencd@0: ferencd@0: s.addEventListener("load", function() { ferencd@0: // this runs after the new script has been executed... ferencd@0: }); ferencd@0: }, false); ferencd@0: ferencd@0: req.open("GET", file); ferencd@0: req.send(); ferencd@0: }